|
Case: Local vs. Global
In this scenario, you are operating as a computer distributor on one of three
markets: the USA market, the European market, or the Asian market. The
continental markets are each divided further into a number of smaller local,
regional markets (examples are the North-West US market in the USA, the
Scandinavian market in Europe, and the Japanese market in Asia). In each
regional market, one or more distributors are located, and you have competition
from each of the other distributors in your continental market. Your customers
know that you and your competitors are trustworthy, but are generally quite slow
given the current speed of businesses in the Internet area. You start to suffer
from competition from direct deliveries from manufacturers, and profit margins
have dropped from 20-30% which could be reached a few years ago to around 10%
right now. Given the gradual loss of business, a profit margin of less than 10%
is not enough to sustain your business. As a result, you have been sourcing
globally for quite a while to get your purchases for the lowest prices. The
downside of global sourcing is longer delivery times or higher transportation
costs. You need a new strategy for your business to survive in the next couple
of years. Recently, one of the options that came up was to react on spot buy
requests from larger global companies, and try global sales in addition to
global sourcing. In the scenario, there is a growing number of international
requests for quotes, for which distributors can bid world-wide. Another option
might be to focus more on your local market and conquer that instead of aiming
for the global market. A third option might be product specialization; instead
of keeping a limited number of different products in your warehouse, you might
keep more products of one or two types on stock, thereby being able to react
more swiftly on local and/or global requests. Many other options are possible as
well. What is most important is that you develop a strategy and make the
strategy work. Please remember that your local and global competitors in the
game (the other players) find themselves in the same situation, and will also
choose a strategy...
Download the handout
Using the following link, you can download a pdf
version of the manual of the Erasmus Distributor Game. This pdf includes the Local
vs. Global case, a description of the game flow, and the player application.
Goal of the game
The goal of the game is to show you the trade-offs of global sourcing versus
local sourcing in a complex market with products that quickly lose their value.
You have to take many decisions, both for purchases and for sales. The behavior
of your close competitors makes it even more difficult to choose a good
strategy. Both on the local and on the global markets, you are facing the same
competitors with similar problems. The game allows you to experience the effects
of your decisions very quickly; in a short period of time, you see whether your
company is able to improve its position based on the strategy that you have
chosen. Even more, during the debriefing of the game, you can immediately
compare the results of your strategy with the results that others were able to
reach with theirs, and compare the results with expectations derived from
theory.
Key Performance Indicators
The results of your company will be evaluated based on several key
performance indicators (KPIs). A financially healthy position is of course the
major KPI. The market share per product in your region and for the globally
sources products is another indicator, but this of course depends on your
strategy. These indicators can help you to judge how successful your strategy
has been. A number of additional indicators (e.g. monthly financial breakdown,
monthly success rate of your quotes, average inventory per product, number of
fines you had to pay) will be provided in addition.
Stimulating good behavior of the
actors
The game has several incentives for correct behavior built in. This holds
both for the suppliers and for you as one of the distributors. The following
fines are built into the game for incorrect behavior. When a shipment for an
order is delivered after the promised delivery date, the supplier has to pay a
fine. The fine is based on an interest rate of 20% per year for the value of the
shipment. When you have not delivered after 30 days, you pay 50% of the agreed
price for the order. When you do not pay on time, you also pay a fine of 20%
interest rate per year. When you have not paid after 14 days, the bill will be
charged to your bank account, even if you did not take action, or if you have a
negative balance. By the way, the game is symmetric in the sense that you also
get the benefits of a fine for suppliers that do not deliver on time or markets
that do not pay on time.
Transportation
The computers lose their value rapidly. Therefore, shipping is done by plane.
The shipping costs depend on the region of the supplier or market you're dealing
with. For inter-regional transport, e.g. between a supplier located in the USA
and a customer in the European region, the costs are $250.- per shipment for
handling and taxes, plus $0.0007 per kilometer per kilogram of weight. For
intra-regional transport the costs are $200.- per shipment for handling and
taxes, plus $0.0007 per kilometer per kilogram of weight. Furthermore, depending
on the weight of a shipment, a discount may be obtained. For a shipment with a
weight >= 100 kg, a 10 % discount on the total transportation costs is given.
For a shipment with a weight > = 1000 kg, an additional 10% discount is
given. The weight of a laptop is 6.5 kg, the weight of the other three types of
computers is 15 kg. The time it takes to transport a shipment is two days for
shipping the goods to and from the airport and to handle the shipment, and for
the rest a shipping time based on a speed of 800 km/hr is added to the
transportation time. This means that you can get your goods to any place of the
world within 4 days. Be aware of the costs for transporting to or from a remote
location, however!
Finances
For the distributors, there are several costs you make during the course of
the game. One of the types of costs is fines, which has been explained above.
You can avoid fines by delivering and paying on time. The second type is the
depreciation of your inventory. As this amounts to 2% per week, make sure you
don't keep the computers too long in your inventory. The third type are the
fixed costs for personnel, buildings, equipment, etc. This amounts to $ 500.-
per day. This sounds like a small amount, but it has been calculated as a
percentage of the total operational costs or the distributor, for that part of
the distributor organization that deals with these three products. The final type
of costs (or benefits) are the interest rates for your bank account. When you
have a positive balance, you receive 3% interest per year, but for a negative
balance, you pay 8% per year.
Initial product prices
The initial average market prices of the products in stock, at the
manufacturer, before shipping, are as follows:
- DESKTOP: $650.-
- LAPTOP: $1000.-
- MMEDIA: $1200.-
The starting value of your initial stock is as follows:
- DESKTOP value: $40500.0 unit price: $900.-
- LAPTOP value: $48000.0 unit price: $1500.-
- MMEDIA value: $20400.0 unit price: $1700.-
The total value of your initial stock is: $108.900.-.
During the game, product prices change as a result of economic or other
developments. After a change, your suppliers will offer computers for different
prices, and your customers expect other prices as well. By the way, you can make
offers above market price, but be aware that your customer will base its choice
on price, distance, and promised delivery date. How the customer weighs these
three aspects is unknown to you.
Additional information about prices and finance
Ranking
From a generally accepted accounting perspective, inventory is treated as an asset.
Thus, the team rankings which ranks each team by its Equity Position is based on
the following equation:
Equity= assets -
liabilities
Which we define
as:
assets: the value of on-hand cash + the value of actual stock on hand +
the value of incoming payments (if the accompanying shipment is either in
transit or has been delivered, i.e. if the products are no longer part of your
actual stock on hand)
-
liabilities: outgoing payments (if the accompanying shipment has been received,
i.e. the products are part of your actual stock on hand)
|