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The Game Management Console is the starting point for each simulation game.
Using the console, a game leader is able to start a new game or to load a
previously saved game. Furthermore a game leader is able to open a logger frame
which enables viewing (error) messages during the start or load of a game or
during its execution.

When a game leader wants to start a new game, an experiment file is used.
This file is xml-based, and describes the name of the game, the data to use, the
run length, the time-unit (e.g. days), the starting-date and some information
regarding the developers of the game.

Loading a previously saved game is done by opening *.ids files. These files
contain all the data necessary to reload a game. Based on the file description a
game leader is able to view at what time in a game the game was saved.
Furthermore the wall-clock time when saving is part of the filename.

When a game is successfully started or loaded, a message appears. When it
takes a long time before this message appears, or if it doesn't appear at all, a
game leader should use the logger to get an indication for the (possible)
problem. In the figure below we illustrate a logger frame which shows some
information gathered during the execution of a game. We see that the player
called "DISTRIBUTOR_USA_3" has logged in, did some caching to restore its
client-side graphical user interface, was ready and eventually logged out.


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